Feature-complete is a myth;

the game is a platform.

OBSESSED

WITH PLAY

About me

I am a game designer with a focus on systems design, UX, documentation, and iterative development. I work across solo and team projects, with particular interest in strategy, RTS, puzzle, tower defence, and action games. My approach combines clear design thinking with practical playtesting, feedback, and refinement to turn ideas into strong playable experiences.

Skills

  • Systems design

  • Game design documentation

  • UX and interface evaluation

  • QA planning and playtesting

  • Prototype workflow support

  • Unreal Engine, Unity, HacknPlan, Jira, Figma, GitHub

Follow the Journey