Feature-complete is a myth;
the game is a platform.
OBSESSED
WITH PLAY
About me
I am a game designer with a focus on systems design, UX, documentation, and iterative development. I work across solo and team projects, with particular interest in strategy, RTS, puzzle, tower defence, and action games. My approach combines clear design thinking with practical playtesting, feedback, and refinement to turn ideas into strong playable experiences.
Skills
Systems design
Game design documentation
UX and interface evaluation
QA planning and playtesting
Prototype workflow support
Unreal Engine, Unity, HacknPlan, Jira, Figma, GitHub